Useless Blogging

July 11, 2010

Focus!

Filed under: My World,Thoughts — steegness @ 3:46 pm

I seem to be getting to a point where I don’t think I’ve been since college.  Three nights a week I’m out and about, I’ve got beaucoup work responsibilities, and I’m PTA president.  Man, I’m busy.

It even seems like my downtime needs to be scheduled at this point.  It’s a weird place to be.  Not fully certain I like it here.

April 11, 2010

My boss told me to change the sign

Filed under: Family,Work — steegness @ 10:35 pm

Another enrollment season is upon me at work; once again, we opened our doors to the students of the Year Not Yet, and with minor exceptions, things went off exceedingly well. We’ve still five more programs to open — two tomorrow — and one more that is coming “at some point”, but we’re out of the thick of things.

I’m trying to progress as a boss. That’s probably where I should stop; I can’t think of anything to say (positive or otherwise) that won’t potentially land me in hot water. Just know that I’m trying to do better.

Home life has been interesting since the Bad Weekend below. Many things have turned around, and I’m finding myself having a renewed sense of purpose thanks to my family (even if work has precluded me from seeing them a whole lot lately). I love my wife and kids, and am extremely grateful for the strength they offer me day in and day out.

There’s more on my mind, but it’s got a different theme, so more to come.

February 8, 2010

A bad weekend.

Filed under: Family — steegness @ 2:50 pm

For the record, being stuck inside my house this weekend has been hell.

February 4, 2010

An always impressive week

Filed under: Family — steegness @ 12:11 am

Within three days of each other, my grandfather has a birthday and my parents have their wedding anniversary. This week is always something else, something special. I never feel like there’s enough I can do to commemorate this week. Any interesting suggestions?

January 10, 2010

Phew: DB Moved

Filed under: Uncategorized — steegness @ 3:55 am

I migrated the whole backend DB of the site to a MySQL 5 server, and I don’t THINK anything went too nuts. Let me know if you see oddities.

November 21, 2009

Happy birthday, Emma!

Filed under: Family — steegness @ 10:12 pm

For those keeping score, my eldest daughter has been allowed to live to the ripe old age of ten, as of today. A spa day, a Snuggie, and a cell phone were hallmarks of the day. (Yes, she has her own phone now, lojacked up, of course.)

So to my daughter, upon reaching the turning point of our base 10 numerical system, I wish you a happy birthday, and another awesome year.
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November 15, 2009

New Year’s News

Filed under: Uncategorized — steegness @ 1:08 am

This hasn’t been widely promulgated by this point, but ought to be.

For the first time in a long-ass time (a decade, or nearly so), my home won’t be host to new year’s festivities. Owing to a crazy rehearsal schedule AND the fact that they have a place large enough to support a gathering of size now, we’re hauling to Pittsburgh this year.

Please edit your itineraries accordingly.

November 5, 2009

Love by referendum

Filed under: Uncategorized — steegness @ 1:08 am

States are now 0-for-31 on allowing gay marriage by referendum. I wonder how many civil rights referenda were defeated in the 50s and 60s before folks realized that rights aren’t something that can be voted on.

August 24, 2009

Indie Game Review

Filed under: Games,Reviews — steegness @ 12:10 am

Thanks to the magic that is Steam, a couple of weeks ago I downloaded ten “indie” games for a song. I’ve since played at least a little of all ten, and feel the need to share my thoughts.

  • Audio Surf: A very fun game not unlike Guitar Hero meets Tetris in that music plays and you collect gems (Guitar Hero) and collecting them into groups makes them disappear (Tetris). The magic is that it takes YOUR music and does this; using MP3 files on your computer, it generates a path for the game to take, and it’s smart enough to know what’s fast, what’s slow, when the cool parts of songs are, etc. Well executed and fun to watch. I don’t mind getting a couple of songs in before bed with this one.
  • Blueberry Garden: The first of a couple “exploration” games on the list. For the record, I’ve come to determine that I hate games like this. Games that encourage exploration are fun. Games where that’s all you have to go on are not. Games are meant to have goals (which Blueberry Garden DOES have, I’m told), and more importantly, feedback to assist in achieving those goals. Wandering trying to figure out what to do next loses its appeal quickly. The game looks nice, at least.
  • Braid: Possibly worth the price of the whole set. This is a 2D platformer that’s familiar enough to be accessible but rewrites SO many of the notions central to the genre that it’s totally mindbending. Messing with time is a blast, and there are no wasted levels. If you can follow the narrative, it’s a total mindscrew as well, with a brilliant ending. Visually stunning, haunting score (which is made more haunting with its reversal when time is messed with), and great gameplay make this top of the indie heap.
  • Crayon Physics Deluxe: The first of two physics-based games on the list. Very well done graphically, and its puzzles offer numerous solutions. So many ways to complete the tasks leave it open for a lot of creativity, but it also means that you can likely blow through the levels (there are over 70) in a shorter order than you’d think. It DOES have replay value, but if you’re the type of person who likes getting to the end and stopping there, it stands to be a little short, as there’s not a WHOLE lot of incentive to go back and do things new ways.
  • Darwinia: Somewhere in the real-time strategy realm lives Darwinia, but I don’t know its exact address. I’ll say that it seems fun save for the control scheme (both units and camera) being too dodgy for my liking.
  • Everyday Shooter: An Asteroids-style game with a few minor tweaks, the most major of which is the soundtrack. Fun enough for a while.
  • Gish: A 2D platformer, except you’re a ball of tar. That’s a bit of an undersell, because the game’s really fun. It turns out that making your hero a ball of tar leads to some new game mechanics that can add a smidge of real world physics into an otherwise fantasy world.
  • Mr. Robot: An isometric 3D … strategy? RPG? … game that casts you as a robot taking care of things while the humans are in cryosleep. Thus far I’ve had good times playing it, but a less than stellar control scheme is getting in my way too much; the game at times requires fast and precise actions, and I’ve yet to feel like I can pull that off consistently. Don’t let that stop you from trying it out.
  • The Path: Really, this whole post is an excuse for me to write about The Path. This game is atrocious. Remember all that stuff I said about Blueberry Garden, and how exploration games weren’t my thing? For starters, The Path is an exploration game. There’s no map, no real dialogue, no point in anything you’re doing (at least, no point that’s revealed to you while you’re still interested in what you just did). Just looking around, doing unrelated things, until one of two things happens: you decide to turn the game off, or you decide to finally go to the house that you were told to go to at the start of the game. (If you go to this house, without veering from the path, as the onscreen instructions indicate you ought to do, you get to the end and fail. FAIL.) The website is full of people going “you just don’t get it”; I get it, all to well. I don’t think the designers do. This isn’t a game; it does not occupy the same mental space as anything rightfully called a “game”. It’s more akin to what it pretends to be portraying: a walk in the woods, only in the real woods there’s more to explore and the narrative has more clarity.
  • World of Goo: The other physics-based game, this one is based around construction using goo balls that can form lattice-type work to create wobbly masterpieces. The story is actually a good one, if you’re up to following it, and the puzzles range from easy to “Wow, people think this stuff up and still expect to get into Heaven?” Visually, it’s pretty awesome, second only to Braid on this list, I think. Fun factor is very high.

August 4, 2009

Shaping Albums, or Meme Avoidance and Giving In

Filed under: My World,Thoughts — steegness @ 1:22 am

There’s a meme floating currently on Facebook, and as I refuse to install an application just to participate in the fun, I’ll be playing along here.

Said meme is “five albums that shaped me”. I’ve been mulling this one for a couple of days, and I think I’ve got enough to work with.

  • Pearl Jam: Ten – Probably one of the first albums that meant something to me more than fun noise. One of the very first CDs that I owned; it was a gift that came with my first CD player, and it came with the big ol’ CD longboxes before they did away with those way back when.
  • George Carlin: Class Clown – This one is the top of the Carlin heap. I played the hell out of this LP, but An Evening With Wally Londo, The Little David Years, and FM/AM (and on the side, Occupation: Foole) are right up there as well. The fact that I could recite these albums by the end of sixth grade probably explains a lot about me.
  • Bill Cosby: Why Is There Air? – Again, this one is a placeholder for a collection, this time including Bill Cosby Is A Very Funny Fellow… RIGHT, To Russell, My Brother, Whom I Slept With, Wonderfulness, and I Started Out As A Child. Other kids listened to their tapes of Tone Loc and Tiffany. I spun Cosby and Carlin 33s for hours on end.
  • Temple of the Dog: Temple Of The Dog – My first CD purchase. This CD taught me that music was more than sound: music could be a release, a coping mechanism, a different place and time.
  • Faith No More: Angel Dust – I don’t know if this one shaped me, or if it’s on this list more for the period of time that it represents. I borrowed this tape from my friend Chip for way too long, and the whole CD evokes images of playing ActRaiser in his room.

There you go. Meme accomplished.

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